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Added frame buffer support to TerminalDisplay, added proper line and cursor invalidation (only redraw the lines that are actually dirty).
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@@ -137,6 +137,8 @@ EE_MAIN_FUNC int main( int, char*[] ) {
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win->runMainLoop( &mainLoop );
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}
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terminal.reset();
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Engine::destroySingleton();
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MemoryManager::showResults();
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