diff --git a/src/examples/fonts/fonts.cpp b/src/examples/fonts/fonts.cpp index 3f8f39fa0..2fed1c0ac 100644 --- a/src/examples/fonts/fonts.cpp +++ b/src/examples/fonts/fonts.cpp @@ -102,7 +102,7 @@ EE_MAIN_FUNC int main (int argc, char * argv []) TexF->Color( eeColor(0,0,0) ); // Create a new text string - String Txt( String::FromUtf8( "Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum." ) ); + String Txt( "Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum." ); // Make the text fit the screen width ( wrap the text ) TTF2->ShrinkText( Txt, win->GetWidth() - 96 ); diff --git a/src/examples/sound/sound.cpp b/src/examples/sound/sound.cpp index 858eb06e7..f1d65879f 100644 --- a/src/examples/sound/sound.cpp +++ b/src/examples/sound/sound.cpp @@ -4,7 +4,7 @@ std::string AppPath = Sys::GetProcessPath(); /// Play a sound -void playSound() { +void PlaySound() { // The sound manager class simplyfies the load of a SoundBuffer and the creation of the Sound // It manages the sound playing, if the sound channel is already playing, it will open a new channel to play the sound cSoundManager SoundManager; @@ -25,7 +25,7 @@ void playSound() { } /// Play a music -void playMusic() { +void PlayMusic() { // Load an ogg music file cMusic music; @@ -58,10 +58,10 @@ void playMusic() { EE_MAIN_FUNC int main (int argc, char * argv []) { // Play a sound - playSound(); + PlaySound(); // Play a music - playMusic(); + PlayMusic(); // Wait until the user presses 'enter' key std::cout << "Press enter to exit..." << std::endl;