diff --git a/src/eepp/graphics/cvertexbuffervbo.cpp b/src/eepp/graphics/cvertexbuffervbo.cpp index b65a67b52..50fe7885a 100644 --- a/src/eepp/graphics/cvertexbuffervbo.cpp +++ b/src/eepp/graphics/cvertexbuffervbo.cpp @@ -112,8 +112,10 @@ void cVertexBufferVBO::Draw() { #endif if ( GLv_3 == GLi->Version() || GLv_ES2 == GLi->Version() ) { #if !defined( EE_GLES ) && EE_PLATFORM != EE_PLATFORM_HAIKU - glGetIntegerv( GL_VERTEX_ARRAY_BINDING, &curVAO ); - glBindVertexArray( mVAO ); + if ( GLv_3 == GLi->Version() ) { + glGetIntegerv( GL_VERTEX_ARRAY_BINDING, &curVAO ); + glBindVertexArray( mVAO ); + } #endif if ( !mTextured ) { @@ -172,7 +174,7 @@ void cVertexBufferVBO::SetVertexStates() { GLi->EnableClientState( GL_VERTEX_ARRAY ); glBindBufferARB( GL_ARRAY_BUFFER, mArrayHandle[ VERTEX_FLAG_POSITION ] ); #ifdef EE_GL3_ENABLED - if ( GLv_3 == GLi->Version() || GLv_ES2 == GLi->Version() ) { + if ( GLv_3 == GLi->Version() ) { index = GLi->GetRendererGL3()->GetStateIndex( EEGL_VERTEX_ARRAY ); if ( -1 != index ) { @@ -194,7 +196,7 @@ void cVertexBufferVBO::SetVertexStates() { glBindBufferARB( GL_ARRAY_BUFFER, mArrayHandle[ VERTEX_FLAG_COLOR ] ); #ifdef EE_GL3_ENABLED - if ( GLv_3 == GLi->Version() || GLv_ES2 == GLi->Version() ) { + if ( GLv_3 == GLi->Version() ) { index = GLi->GetRendererGL3()->GetStateIndex( EEGL_COLOR_ARRAY ); if ( -1 != index ) @@ -219,7 +221,7 @@ void cVertexBufferVBO::SetVertexStates() { glBindBufferARB( GL_ARRAY_BUFFER, mArrayHandle[ VERTEX_FLAG_TEXTURE0 + i ] ); #ifdef EE_GL3_ENABLED - if ( GLv_3 == GLi->Version() || GLv_ES2 == GLi->Version() ) { + if ( GLv_3 == GLi->Version() ) { index = GLi->GetRendererGL3()->GetStateIndex( EEGL_TEXTURE_COORD_ARRAY ); if ( -1 != index && 0 == i ) @@ -247,7 +249,7 @@ void cVertexBufferVBO::SetVertexStates() { glBindBufferARB( GL_ARRAY_BUFFER, mArrayHandle[ VERTEX_FLAG_TEXTURE0 ] ); #ifdef EE_GL3_ENABLED - if ( GLv_3 == GLi->Version() || GLv_ES2 == GLi->Version() ) { + if ( GLv_3 == GLi->Version() ) { index = GLi->GetRendererGL3()->GetStateIndex( EEGL_TEXTURE_COORD_ARRAY ); if ( -1 != index ) diff --git a/src/eepp/graphics/renderer/shaders/base.vert b/src/eepp/graphics/renderer/shaders/base.vert index 5fba05d68..7c35aa847 100644 --- a/src/eepp/graphics/renderer/shaders/base.vert +++ b/src/eepp/graphics/renderer/shaders/base.vert @@ -20,7 +20,6 @@ void main(void)\n\ {\n\ dgl_Color = dgl_FrontColor;\n\ dgl_TexCoord[0] = dgl_MultiTexCoord0;\n\ - vec4 vEye = dgl_ModelViewMatrix * dgl_Vertex;\n\ - gl_Position = dgl_ProjectionMatrix * vEye;\n\ + gl_Position = dgl_ProjectionMatrix * ( dgl_ModelViewMatrix * dgl_Vertex );\n\ }\n\ "; diff --git a/src/eepp/graphics/renderer/shaders/pointsprite.vert b/src/eepp/graphics/renderer/shaders/pointsprite.vert index bf1afe809..55d6066b6 100644 --- a/src/eepp/graphics/renderer/shaders/pointsprite.vert +++ b/src/eepp/graphics/renderer/shaders/pointsprite.vert @@ -15,6 +15,5 @@ void main(void)\n\ {\n\ gl_PointSize = dgl_PointSize;\n\ dgl_Color = dgl_FrontColor;\n\ - vec4 vEye = dgl_ModelViewMatrix * dgl_Vertex;\n\ - gl_Position = dgl_ProjectionMatrix * vEye;\n\ + gl_Position = dgl_ProjectionMatrix * ( dgl_ModelViewMatrix * dgl_Vertex );\n\ }"; diff --git a/src/eepp/graphics/renderer/shaders/primitive.vert b/src/eepp/graphics/renderer/shaders/primitive.vert index 76336ba53..13063c71a 100644 --- a/src/eepp/graphics/renderer/shaders/primitive.vert +++ b/src/eepp/graphics/renderer/shaders/primitive.vert @@ -13,6 +13,5 @@ varying vec4 dgl_Color;\n\ void main(void)\n\ {\n\ dgl_Color = dgl_FrontColor;\n\ - vec4 vEye = dgl_ModelViewMatrix * dgl_Vertex;\n\ - gl_Position = dgl_ProjectionMatrix * vEye;\n\ + gl_Position = dgl_ProjectionMatrix * ( dgl_ModelViewMatrix * dgl_Vertex );\n\ }";