mirror of
https://github.com/SpartanJ/eepp.git
synced 2026-06-01 11:06:30 +03:00
Fix incorrectly adding watches of subfolders of currently loading directory.
WIP process id picker.
This commit is contained in:
@@ -1094,6 +1094,9 @@ DebuggerPlugin::needsToResolveInputs( nlohmann::json& json ) {
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auto it = mDapInputs.find( id );
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if ( it != mDapInputs.end() )
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inputs[it->first] = it->second;
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} else if ( String::contains( val, "${pid}" ) ) {
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DapConfigurationInput dci{ "pid", "Process ID", "pid", "", {} };
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inputs["pid"] = dci;
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}
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}
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};
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@@ -1531,6 +1534,29 @@ void DebuggerPlugin::prepareAndRun( DapTool debugger, DapConfig config,
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} );
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}
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UIWidget* DebuggerPlugin::processIdPicker() {
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static constexpr auto PROCESS_PICKER_LAYOUT = R"html(
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<window id="process_picker" lw="450dp" lh="450dp" padding="4dp" window-title="@string(list_of_processes, List of Processes)">
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<vbox lw="mp" lh="mp">
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<hbox lw="mp" lh="wc" margin-bottom="4dp">
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<TextView text="@string(filter_semicolon, Filter:)" lh="mp" />
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<TextInput lw="0dp" lw8="1" />
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</hbox>
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<TableView lw="mp" lh="0dp" lw8="1" />
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<hbox class="buttons" lw="mp" lh="wc" margin-top="4dp">
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<PushButton id="attach_to_process" text="@string(attach_to_process, Attach to Process)" />
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<PushButton id="update_process_list" text="@string(update_list, Update List)" margin-left="4dp" />
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<Widget lw="0dp" lw8="1" />
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<PushButton id="cancel_pick" text="@string(cancel, Cancel)" />
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</hbox>
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</vbox>
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</window>
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)html";
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UIWidget* widget = getUISceneNode()->loadLayoutFromString( PROCESS_PICKER_LAYOUT );
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return widget;
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}
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std::optional<Command>
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DebuggerPlugin::debuggerBinaryExists( const std::string& debugger,
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std::optional<DapRunConfig> optRunConfig ) {
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@@ -236,6 +236,8 @@ class DebuggerPlugin : public PluginBase {
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void prepareAndRun( DapTool debugger, DapConfig config,
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std::unordered_map<std::string, std::string> solvedInputs );
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UIWidget* processIdPicker();
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};
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} // namespace ecode
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36
src/tools/ecode/plugins/debugger/models/processesmodel.cpp
Normal file
36
src/tools/ecode/plugins/debugger/models/processesmodel.cpp
Normal file
@@ -0,0 +1,36 @@
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#include "processesmodel.hpp"
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#include <eepp/ui/uiscenenode.hpp>
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namespace ecode {
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ProcessesModel::ProcessesModel( std::vector<std::pair<Uint64, std::string>>&& processes,
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UISceneNode* sceneNode ) :
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mProcesses( std::move( processes ) ), mSceneNode( sceneNode ) {}
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size_t ProcessesModel::rowCount( const ModelIndex& ) const {
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return mProcesses.size();
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}
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size_t ProcessesModel::columnCount( const ModelIndex& ) const {
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return 2;
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}
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std::string ProcessesModel::columnName( const size_t& colIdx ) const {
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return colIdx == 0 ? mSceneNode->i18n( "process_id", "Process ID" )
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: mSceneNode->i18n( "command_line", "Command Line" );
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}
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Variant ProcessesModel::data( const ModelIndex& modelIndex, ModelRole role ) const {
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switch ( modelIndex.column() ) {
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case Columns::Name:
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return Variant( mProcesses[modelIndex.row()].second );
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case Columns::ID:
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default:
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return role == ModelRole::Display
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? Variant( String::toString( mProcesses[modelIndex.row()].first ) )
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: Variant( mProcesses[modelIndex.row()].first );
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}
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return {};
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}
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} // namespace ecode
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35
src/tools/ecode/plugins/debugger/models/processesmodel.hpp
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35
src/tools/ecode/plugins/debugger/models/processesmodel.hpp
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@@ -0,0 +1,35 @@
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#pragma once
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#include <eepp/ui/models/model.hpp>
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using namespace EE;
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using namespace EE::UI;
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using namespace EE::UI::Models;
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namespace EE::UI {
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class UISceneNode;
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}
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namespace ecode {
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class ProcessesModel : public Model {
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public:
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enum Columns { ID, Name };
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ProcessesModel( std::vector<std::pair<Uint64, std::string>>&& processes,
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UISceneNode* sceneNode );
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virtual size_t rowCount( const ModelIndex& ) const;
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virtual size_t columnCount( const ModelIndex& ) const;
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virtual std::string columnName( const size_t& colIdx ) const;
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virtual Variant data( const ModelIndex& modelIndex, ModelRole role ) const;
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protected:
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std::vector<std::pair<Uint64, std::string>> mProcesses;
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UISceneNode* mSceneNode{ nullptr };
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};
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} // namespace ecode
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