mirror of
https://github.com/SpartanJ/eepp.git
synced 2026-08-18 06:55:48 +03:00
Physics module refactored.
--HG-- branch : dev
This commit is contained in:
@@ -95,13 +95,13 @@ int get_pixel(int x, int y) {
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Shape * make_ball( cpFloat x, cpFloat y ) {
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Body * body = Body::New( 1.0, INFINITY );
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body->pos( cVectNew( x, y ) );
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body->setPos( cVectNew( x, y ) );
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ShapePoint * shape = ShapePoint::New( body, 0.95, cVectZero );
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shape->drawRadius( 4 );
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shape->elasticity( 0.0 );
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shape->friction( 0.0 );
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shape->setDrawRadius( 4 );
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shape->setElasticity( 0.0 );
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shape->setFriction( 0.0 );
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return shape;
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}
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@@ -116,7 +116,7 @@ void demo1Create() {
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mWindow->setCaption( "eepp - Physics - Logo Smash" );
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mSpace = Physics::Space::New();
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mSpace->iterations( 1 );
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mSpace->setIterations( 1 );
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// The space will contain a very large number of similary sized objects.
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// This is the perfect candidate for using the spatial hash.
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@@ -137,7 +137,7 @@ void demo1Create() {
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shape = make_ball( pX + x * 4, pY + y * 4 );
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mSpace->addBody( shape->body() );
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mSpace->addBody( shape->getBody() );
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mSpace->addShape( shape );
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bodyCount++;
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@@ -145,13 +145,13 @@ void demo1Create() {
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}
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body = mSpace->addBody( Body::New( INFINITY, INFINITY ) );
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body->pos( cVectNew( 0, mWindow->getHeight() / 2 + 16 ) );
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body->vel( cVectNew( 400, 0 ) );
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body->setPos( cVectNew( 0, mWindow->getHeight() / 2 + 16 ) );
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body->setVel( cVectNew( 400, 0 ) );
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shape = mSpace->addShape( ShapeCircle::New( body, 8.0f, cVectZero ) );
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shape->elasticity( 0.0 );
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shape->friction( 0.0 );
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shape->layers( NOT_GRABABLE_MASK );
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shape->setElasticity( 0.0 );
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shape->setFriction( 0.0 );
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shape->setLayers( NOT_GRABABLE_MASK );
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bodyCount++;
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}
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@@ -173,53 +173,53 @@ void demo2Create() {
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Shape::resetShapeIdCounter();
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mSpace = Physics::Space::New();
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mSpace->gravity( cVectNew( 0, 100 ) );
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mSpace->sleepTimeThreshold( 0.5f );
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mSpace->setGravity( cVectNew( 0, 100 ) );
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mSpace->setSleepTimeThreshold( 0.5f );
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Body *body, *statiBody = mSpace->staticBody();
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Body *body, *statiBody = mSpace->getStaticBody();
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Shape * shape;
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shape = mSpace->addShape( ShapeSegment::New( statiBody, cVectNew( 0, mWindow->getHeight() ), cVectNew( mWindow->getWidth(), mWindow->getHeight() ), 0.0f ) );
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shape->e( 1.0f );
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shape->u( 1.0f );
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shape->layers( NOT_GRABABLE_MASK );
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shape->setE( 1.0f );
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shape->setU( 1.0f );
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shape->setLayers( NOT_GRABABLE_MASK );
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shape = mSpace->addShape( ShapeSegment::New( statiBody, cVectNew( mWindow->getWidth(), 0 ), cVectNew( mWindow->getWidth(), mWindow->getHeight() ), 0.0f ) );
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shape->e( 1.0f );
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shape->u( 1.0f );
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shape->layers( NOT_GRABABLE_MASK );
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shape->setE( 1.0f );
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shape->setU( 1.0f );
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shape->setLayers( NOT_GRABABLE_MASK );
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shape = mSpace->addShape( ShapeSegment::New( statiBody, cVectNew( 0, 0 ), cVectNew( 0, mWindow->getHeight() ), 0.0f ) );
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shape->e( 1.0f );
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shape->u( 1.0f );
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shape->layers( NOT_GRABABLE_MASK );
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shape->setE( 1.0f );
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shape->setU( 1.0f );
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shape->setLayers( NOT_GRABABLE_MASK );
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shape = mSpace->addShape( ShapeSegment::New( statiBody, cVectNew( 0, 0 ), cVectNew( mWindow->getWidth(), 0 ), 0.0f ) );
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shape->e( 1.0f );
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shape->u( 1.0f );
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shape->layers( NOT_GRABABLE_MASK );
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shape->setE( 1.0f );
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shape->setU( 1.0f );
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shape->setLayers( NOT_GRABABLE_MASK );
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Float hw = mWindow->getWidth() / 2;
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for(int i=0; i<14; i++){
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for(int j=0; j<=i; j++){
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body = mSpace->addBody( Body::New( 1.0f, Moment::forBox( 1.0f, 30.0f, 30.0f ) ) );
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body->pos( cVectNew( hw + j * 32 - i * 16, 100 + i * 32 ) );
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body->setPos( cVectNew( hw + j * 32 - i * 16, 100 + i * 32 ) );
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shape = mSpace->addShape( ShapePoly::New( body, 30.f, 30.f ) );
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shape->e( 0.0f );
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shape->u( 0.8f );
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shape->setE( 0.0f );
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shape->setU( 0.8f );
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}
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}
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cpFloat radius = 15.0f;
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body = mSpace->addBody( Body::New( 10.0f, Moment::forCircle( 10.0f, 0.0f, radius, cVectZero ) ) );
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body->pos( cVectNew( hw, mWindow->getHeight() - radius - 5 ) );
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body->setPos( cVectNew( hw, mWindow->getHeight() - radius - 5 ) );
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shape = mSpace->addShape( ShapeCircle::New( body, radius, cVectZero ) );
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shape->e( 0.0f );
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shape->u( 0.9f );
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shape->setE( 0.0f );
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shape->setU( 0.9f );
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}
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void demo2Update() {
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@@ -246,7 +246,7 @@ cpBool blockerBegin( Arbiter *arb, Space *space, void *unused ) {
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Shape * a, * b;
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arb->getShapes( &a, &b );
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Emitter *emitter = (Emitter *) a->data();
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Emitter *emitter = (Emitter *) a->getData();
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emitter->blocked++;
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@@ -257,7 +257,7 @@ void blockerSeparate( Arbiter *arb, Space * space, void *unused ) {
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Shape * a, * b;
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arb->getShapes( &a, &b );
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Emitter *emitter = (Emitter *) a->data();
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Emitter *emitter = (Emitter *) a->getData();
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emitter->blocked--;
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}
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@@ -265,12 +265,12 @@ void blockerSeparate( Arbiter *arb, Space * space, void *unused ) {
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void postStepRemove( Space *space, void * tshape, void * unused ) {
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Shape * shape = reinterpret_cast<Shape*>( tshape );
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if ( NULL != mMouseJoint && ( mMouseJoint->a() == shape->body() || mMouseJoint->b() == shape->body() ) ) {
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if ( NULL != mMouseJoint && ( mMouseJoint->getA() == shape->getBody() || mMouseJoint->getB() == shape->getBody() ) ) {
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space->removeConstraint( mMouseJoint );
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eeSAFE_DELETE( mMouseJoint );
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}
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space->removeBody( shape->body() );
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space->removeBody( shape->getBody() );
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space->removeShape( shape );
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Shape::Free( shape, true );
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@@ -280,7 +280,7 @@ cpBool catcherBarBegin(Arbiter *arb, Space *space, void *unused) {
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Shape * a, * b;
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arb->getShapes( &a, &b );
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Emitter *emitter = (Emitter *) a->data();
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Emitter *emitter = (Emitter *) a->getData();
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emitter->queue++;
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@@ -299,10 +299,10 @@ void demo3Create() {
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Shape::resetShapeIdCounter();
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mSpace = Physics::Space::New();
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mSpace->iterations( 10 );
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mSpace->gravity( cVectNew( 0, 100 ) );
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mSpace->setIterations( 10 );
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mSpace->setGravity( cVectNew( 0, 100 ) );
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Body * statiBody = mSpace->staticBody();
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Body * statiBody = mSpace->getStaticBody();
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Shape * shape;
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emitterInstance.queue = 5;
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@@ -310,15 +310,15 @@ void demo3Create() {
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emitterInstance.position = cVectNew( mWindow->getWidth() / 2 , 150);
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shape = mSpace->addShape( ShapeCircle::New( statiBody, 15.0f, emitterInstance.position ) );
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shape->Sensor( 1 );
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shape->collisionType( BLOCKING_SENSOR_TYPE );
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shape->data( &emitterInstance );
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shape->setSensor( 1 );
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shape->setCollisionType( BLOCKING_SENSOR_TYPE );
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shape->setData( &emitterInstance );
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// Create our catch sensor to requeue the balls when they reach the bottom of the screen
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shape = mSpace->addShape( ShapeSegment::New( statiBody, cVectNew(-4000, 600), cVectNew(4000, 600), 15.0f ) );
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shape->Sensor( 1 );
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shape->collisionType( CATCH_SENSOR_TYPE );
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shape->data( &emitterInstance );
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shape->setSensor( 1 );
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shape->setCollisionType( CATCH_SENSOR_TYPE );
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shape->setData( &emitterInstance );
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Space::CollisionHandler handler;
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handler.a = BLOCKING_SENSOR_TYPE;
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@@ -340,11 +340,11 @@ void demo3Update() {
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emitterInstance.queue--;
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Body * body = mSpace->addBody( Body::New( 1.0f, Moment::forCircle(1.0f, 15.0f, 0.0f, cVectZero ) ) );
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body->pos( emitterInstance.position );
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body->vel( cVectNew( Math::randf(-1,1), Math::randf(-1,1) ) * (cpFloat)100 );
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body->setPos( emitterInstance.position );
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body->setVel( cVectNew( Math::randf(-1,1), Math::randf(-1,1) ) * (cpFloat)100 );
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Shape *shape = mSpace->addShape( ShapeCircle::New( body, 15.0f, cVectZero ) );
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shape->collisionType( BALL_TYPE );
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shape->setCollisionType( BALL_TYPE );
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}
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}
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@@ -374,7 +374,7 @@ cpBool stickyPreSolve( Arbiter *arb, Space *space, void *data )
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cpFloat deepest = INFINITY;
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// Grab the contact set and iterate over them.
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cpContactPointSet contacts = arb->contactPointSet();
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cpContactPointSet contacts = arb->getContactPointSet();
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for(int i=0; i<contacts.count; i++){
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// Increase the distance (negative means overlaping) of the
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@@ -386,12 +386,12 @@ cpBool stickyPreSolve( Arbiter *arb, Space *space, void *data )
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}
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// Set the new contact point data.
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arb->contactPointSet( &contacts );
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arb->setContactPointSet( &contacts );
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// If the shapes are overlapping enough, then create a
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// joint that sticks them together at the first contact point.
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if(!arb->userData() && deepest <= 0.0f){
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if(!arb->getUserData() && deepest <= 0.0f){
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Body *bodyA, *bodyB;
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arb->getBodies( &bodyA, &bodyB );
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@@ -399,16 +399,16 @@ cpBool stickyPreSolve( Arbiter *arb, Space *space, void *data )
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PivotJoint * joint = cpNew( PivotJoint, ( bodyA, bodyB, tovect( contacts.points[0].point ) ) );
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// Dont draw the constraint
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joint->drawPointSize( 0 );
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joint->setDrawPointSize( 0 );
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// Give it a finite force for the stickyness.
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joint->maxForce( 3e3 );
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joint->setMaxForce( 3e3 );
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// Schedule a post-step() callback to add the joint.
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space->addPostStepCallback( cb::Make3( &postStepAddJoint ), joint, NULL );
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// Store the joint on the arbiter so we can remove it later.
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arb->userData(joint);
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arb->setUserData(joint);
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}
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// Position correction and velocity are handled separately so changing
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@@ -432,20 +432,20 @@ void postStepRemoveJoint(Space *space, void *key, void *data)
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void stickySeparate(Arbiter *arb, Space *space, void *data)
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{
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Constraint *joint = (Constraint *)arb->userData();
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Constraint *joint = (Constraint *)arb->getUserData();
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if(joint){
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// The joint won't be removed until the step is done.
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// Need to disable it so that it won't apply itself.
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// Setting the force to 0 will do just that
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joint->maxForce( 0.0f );
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joint->setMaxForce( 0.0f );
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// Perform the removal in a post-step() callback.
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space->addPostStepCallback( cb::Make3( &postStepRemoveJoint ), joint, NULL );
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// NULL out the reference to the joint.
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// Not required, but it's a good practice.
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arb->userData( NULL );
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arb->setUserData( NULL );
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}
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}
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@@ -463,52 +463,52 @@ void demo4Create() {
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mWindow->setCaption( "eepp - Physics - Sticky collisions using the Arbiter data pointer." );
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mSpace = Space::New();
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mSpace->iterations( 10 );
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mSpace->gravity( cVectNew( 0, 1000 ) );
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mSpace->collisionSlop( 2.0 );
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mSpace->setIterations( 10 );
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mSpace->setGravity( cVectNew( 0, 1000 ) );
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mSpace->setCollisionSlop( 2.0 );
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Body * statiBody = mSpace->staticBody();
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Body * statiBody = mSpace->getStaticBody();
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Shape * shape;
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cpFloat x = 500;
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cpFloat y = 400;
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shape = mSpace->addShape( ShapeSegment::New( statiBody, cVectNew( x + -340, y -260 ), cVectNew( x -340, y + 260 ), 20.0f ) );
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shape->elasticity( 1.0f );
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shape->friction( 1.0f );
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shape->collisionType( COLLIDE_STICK_SENSOR );
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shape->layers( NOT_GRABABLE_MASK );
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shape->setElasticity( 1.0f );
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shape->setFriction( 1.0f );
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shape->setCollisionType( COLLIDE_STICK_SENSOR );
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shape->setLayers( NOT_GRABABLE_MASK );
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shape = mSpace->addShape( ShapeSegment::New( statiBody, cVectNew( x + 340, y -260 ), cVectNew( x + 340, y + 260 ), 20.0f ) );
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shape->elasticity( 1.0f );
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shape->friction( 1.0f );
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shape->collisionType( COLLIDE_STICK_SENSOR );
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shape->layers( NOT_GRABABLE_MASK );
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shape->setElasticity( 1.0f );
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shape->setFriction( 1.0f );
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shape->setCollisionType( COLLIDE_STICK_SENSOR );
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shape->setLayers( NOT_GRABABLE_MASK );
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shape = mSpace->addShape( ShapeSegment::New( statiBody, cVectNew( x -340, y -260 ), cVectNew( x + 340, y -260 ), 20.0f ) );
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shape->elasticity( 1.0f );
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shape->friction( 1.0f );
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shape->collisionType( COLLIDE_STICK_SENSOR );
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shape->layers( NOT_GRABABLE_MASK );
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shape->setElasticity( 1.0f );
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shape->setFriction( 1.0f );
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shape->setCollisionType( COLLIDE_STICK_SENSOR );
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shape->setLayers( NOT_GRABABLE_MASK );
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shape = mSpace->addShape( ShapeSegment::New( statiBody, cVectNew( x -340, y + 260 ), cVectNew( x + 340, y + 260 ), 20.0f ) );
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shape->elasticity( 1.0f );
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shape->friction( 1.0f );
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shape->collisionType( COLLIDE_STICK_SENSOR );
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shape->layers( NOT_GRABABLE_MASK );
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shape->setElasticity( 1.0f );
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shape->setFriction( 1.0f );
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shape->setCollisionType( COLLIDE_STICK_SENSOR );
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shape->setLayers( NOT_GRABABLE_MASK );
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for(int i=0; i<200; i++){
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cpFloat mass = 0.15f;
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cpFloat radius = 10.0f;
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Body * body = mSpace->addBody( Body::New( mass, Moment::forCircle( mass, 0.0f, radius, cVectZero ) ) );
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body->pos( cVectNew( x + easing::linearInterpolation( Math::randf(), -150.0f, 150.0f, 1 ),
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body->setPos( cVectNew( x + easing::linearInterpolation( Math::randf(), -150.0f, 150.0f, 1 ),
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y + easing::linearInterpolation( Math::randf(), -150.0f, 150.0f, 1 )
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) );
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Shape * shape = mSpace->addShape( ShapeCircle::New( body, radius + STICK_SENSOR_THICKNESS, cVectZero ) );
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shape->friction( 0.9f );
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shape->collisionType( COLLIDE_STICK_SENSOR );
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shape->setFriction( 0.9f );
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shape->setCollisionType( COLLIDE_STICK_SENSOR );
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}
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Space::CollisionHandler c;
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@@ -574,8 +574,8 @@ void physicsUpdate() {
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// Creates a joint to drag any grabable object on the scene
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mMousePoint = cVectNew( KM->getMousePosf().x, KM->getMousePosf().y );
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cVect newPoint = tovect( cpvlerp( tocpv( mMousePoint_last ), tocpv( mMousePoint ), 0.25 ) );
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mMouseBody->pos( newPoint );
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mMouseBody->vel( ( newPoint - mMousePoint_last ) * (cpFloat)mWindow->getFPS() );
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mMouseBody->setPos( newPoint );
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mMouseBody->setVel( ( newPoint - mMousePoint_last ) * (cpFloat)mWindow->getFPS() );
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mMousePoint_last = newPoint;
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if ( KM->isMouseLeftPressed() ) {
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@@ -585,9 +585,9 @@ void physicsUpdate() {
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Shape * shape = mSpace->pointQueryFirst( point, GRABABLE_MASK_BIT, CP_NO_GROUP );
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if( NULL != shape ){
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mMouseJoint = eeNew( PivotJoint, ( mMouseBody, shape->body(), cVectZero, shape->body()->world2Local( point ) ) );
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mMouseJoint = eeNew( PivotJoint, ( mMouseBody, shape->getBody(), cVectZero, shape->getBody()->world2Local( point ) ) );
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mMouseJoint->maxForce( 50000.0f );
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mMouseJoint->setMaxForce( 50000.0f );
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mSpace->addConstraint( mMouseJoint );
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}
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}
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Reference in New Issue
Block a user