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Added support for Frame Buffers, FBO and PBuffer (win and linux ftm), better known as render to texture.
Added loading from memory of texture groups. Fixed minor things.
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@@ -271,7 +271,7 @@ Uint32 MakeHash( const std::string& str ) {
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}
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Uint32 MakeHash( const Int8* str ) {
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if ( NULL != str ) {
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if ( NULL != str && *str ) {
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Uint32 hash = 5381 + *str;
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while( *str ) {
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