diff --git a/include/eepp/ee.hpp b/include/eepp/ee.hpp index f8def21c3..44939e994 100755 --- a/include/eepp/ee.hpp +++ b/include/eepp/ee.hpp @@ -22,7 +22,6 @@ **/ /** - @TODO Update OpenAL Soft version for Android. @TODO Improve documentation. @TODO Improve Premake4 support. It should be really easy to compile eepp in Windows and OS X ( Linux is always easy thanks to package managers ). @TODO Add more examples, showing at least the basic usage of the engine ( 10 or more examples at least ). diff --git a/premake4.lua b/premake4.lua index 9ec5011b6..828ce44e2 100644 --- a/premake4.lua +++ b/premake4.lua @@ -31,7 +31,7 @@ solution "eepp" if os.is("linux") then multiple_insert( os_links, { "rt", "pthread", "X11", "openal", "GL", "Xcursor" } ) elseif os.is("windows") then - multiple_insert( os_links, { "OpenAL32", "opengl32", "mingw32", "glu32", "gdi32", "-static-libgcc -static-libstdc++ -mwindows" } ) + multiple_insert( os_links, { "OpenAL32", "opengl32", "mingw32", "glu32", "gdi32" } ) elseif os.is("macosx") then multiple_insert( os_links, { "OpenGL.framework", "OpenAL.framework", "CoreFoundation.framework", "AGL.framework" } ) elseif os.is("freebsd") then @@ -272,6 +272,7 @@ solution "eepp" configuration "windows" files { "src/eepp/window/platform/win/*.cpp" } + linkoptions { "static-libgcc", "static-libstdc++", "mwindows" } configuration "linux" files { "src/eepp/window/platform/x11/*.cpp" } diff --git a/projects/linux/ee.creator.user b/projects/linux/ee.creator.user index 0685dd2e3..47d06ded2 100644 --- a/projects/linux/ee.creator.user +++ b/projects/linux/ee.creator.user @@ -1,6 +1,6 @@ - + ProjectExplorer.Project.ActiveTarget