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GLES2 backend working.
Everything is working in the iOS port!
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@@ -134,7 +134,7 @@ void cEETest::Init() {
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eePolygon2f Poly = CreateRoundedPolygon<eeFloat>( 0, 0, 256, 50 );
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mVBO = cVertexBuffer::Create( VERTEX_FLAG_GET( VERTEX_FLAG_POSITION ) | VERTEX_FLAG_GET( VERTEX_FLAG_COLOR ), DM_POLYGON );
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mVBO = cVertexBuffer::Create( VERTEX_FLAG_GET( VERTEX_FLAG_POSITION ) | VERTEX_FLAG_GET( VERTEX_FLAG_COLOR ), DM_TRIANGLE_FAN );
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if ( NULL != mVBO ) {
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for ( Uint32 i = 0; i < Poly.Size(); i++ ) {
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