GLES2 backend working.

Everything is working in the iOS port!
This commit is contained in:
spartanj@gmail.com
2012-06-04 17:20:42 -03:00
parent a817b9fbda
commit 5e7aa33f01
9 changed files with 63 additions and 48 deletions

View File

@@ -134,7 +134,7 @@ void cEETest::Init() {
eePolygon2f Poly = CreateRoundedPolygon<eeFloat>( 0, 0, 256, 50 );
mVBO = cVertexBuffer::Create( VERTEX_FLAG_GET( VERTEX_FLAG_POSITION ) | VERTEX_FLAG_GET( VERTEX_FLAG_COLOR ), DM_POLYGON );
mVBO = cVertexBuffer::Create( VERTEX_FLAG_GET( VERTEX_FLAG_POSITION ) | VERTEX_FLAG_GET( VERTEX_FLAG_COLOR ), DM_TRIANGLE_FAN );
if ( NULL != mVBO ) {
for ( Uint32 i = 0; i < Poly.Size(); i++ ) {