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Fixed compilation on windows.
Fixed shaders reload ( after context lost ). Fixed some compiler warnings on gcc (mingw32). Added Windows Code::Blocks Project file.
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@@ -274,7 +274,7 @@ void cEETest::Init() {
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cUIControl::CreateParams Params( cUIManager::instance()->MainControl(), eeVector2i(0,0), eeSize( 320, 240 ), UI_FILL_BACKGROUND | UI_CLIP_ENABLE | UI_BORDER );
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Params.Border.Width( 2.f );
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Params.Border.Width( 2 );
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Params.Border.Color( 0xFF979797 );
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//Params.Background.Corners(5);
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Params.Background.Colors( eeColorA( 0x66FAFAFA ), eeColorA( 0xCCFAFAFA ), eeColorA( 0xCCFAFAFA ), eeColorA( 0x66FAFAFA ) );
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