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Merge branch 'develop' of github.com:SpartanJ/eepp into develop
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@@ -273,7 +273,7 @@ void TextureFactory::queueReleasedTexture( Texture* texture ) {
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}
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void TextureFactory::collectReleasedTextures() {
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eeASSERTM( Window::Engine::existsSingleton() && Window::Engine::isMainThread(),
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eeASSERTM( EE::Window::Engine::existsSingleton() && EE::Window::Engine::isMainThread(),
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Texture_collection_must_run_on_the_graphics_thread );
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std::vector<Texture*> releasedTextures;
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