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Optimized tSoundManager.
Added tSoundLoader, a template used for the ResourceLoader. Fixed PushText on the Console. Added loading from memory on shaders. Added FileExtension to get file extension. Added to Packs ExtractToFile and Add using pointers instead of std::vectors ( to give flexibility ). And fixed some minor bugs.
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@@ -85,7 +85,7 @@ bool cSoundBuffer::LoadFromMemory( const char* Data, std::size_t SizeInBytes ) {
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cLog::instance()->Write( "Failed to read audio data from file in memory" );
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return false;
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}
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}else {
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} else {
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cLog::instance()->Write( "Failed to load sound buffer from file in memory" );
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return false;
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}
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