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https://github.com/SpartanJ/eepp.git
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I made some structural changes, and i'm trying to encapsulate a little the renderer to in a future implement an OpenGL3 render, and remove the fixed pipeline.
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@@ -1,10 +1,8 @@
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#include "../ee.h"
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/**
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@TODO Create a basic UI system ( add basic controls, add skinning support ).
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@TODO Add some Surface Grid class, to create special effects ( waved texture, and stuff like that ).
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@TODO Add Scripting support ( lua or squirrel ).
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@TODO Add 2D physics support ( Box2D or Chipmunk wrapper ).
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@TODO Encapsulate SDL and OpenGL ( and remove unnecessary dependencies ).
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@TODO Support color cursors ( not only black and white cursors, that really sucks ) - Imposible with SDL 1.2
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*/
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@@ -1369,7 +1367,7 @@ void cEETest::Render() {
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ColRR1, ColRR2, ColRR3, ColRR4
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);
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mEEText.Draw( 0.f, (eeFloat)EE->GetHeight() - mEEText.GetTextHeight(), FONT_DRAW_CENTER );
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mEEText.Draw( 0.f, (eeFloat)EE->GetHeight() - mEEText.GetTextHeight(), FONT_DRAW_CENTER, 1.f, Ang );
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mInfoText.Draw( 6.f, 6.f );
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