I made some structural changes, and i'm trying to encapsulate a little the renderer to in a future implement an OpenGL3 render, and remove the fixed pipeline.

This commit is contained in:
spartanj
2011-01-18 04:43:40 -03:00
parent ddb5dc1948
commit 2cc55ea68a
44 changed files with 884 additions and 481 deletions

View File

@@ -1,10 +1,8 @@
#include "../ee.h"
/**
@TODO Create a basic UI system ( add basic controls, add skinning support ).
@TODO Add some Surface Grid class, to create special effects ( waved texture, and stuff like that ).
@TODO Add Scripting support ( lua or squirrel ).
@TODO Add 2D physics support ( Box2D or Chipmunk wrapper ).
@TODO Encapsulate SDL and OpenGL ( and remove unnecessary dependencies ).
@TODO Support color cursors ( not only black and white cursors, that really sucks ) - Imposible with SDL 1.2
*/
@@ -1369,7 +1367,7 @@ void cEETest::Render() {
ColRR1, ColRR2, ColRR3, ColRR4
);
mEEText.Draw( 0.f, (eeFloat)EE->GetHeight() - mEEText.GetTextHeight(), FONT_DRAW_CENTER );
mEEText.Draw( 0.f, (eeFloat)EE->GetHeight() - mEEText.GetTextHeight(), FONT_DRAW_CENTER, 1.f, Ang );
mInfoText.Draw( 6.f, 6.f );