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https://github.com/SpartanJ/eepp.git
synced 2026-06-01 02:56:28 +03:00
I made some structural changes, and i'm trying to encapsulate a little the renderer to in a future implement an OpenGL3 render, and remove the fixed pipeline.
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@@ -155,16 +155,15 @@ void cFont::Draw( cTextCache& TextCache, const eeFloat& X, const eeFloat& Y, con
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eeUint numvert = 0;
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if ( Angle != 0.0f || Scale != 1.0f ) {
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glLoadIdentity();
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glPushMatrix();
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GLi->PushMatrix();
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eeVector2f Center( cX + TextCache.GetTextWidth() * 0.5f, cY + TextCache.GetTextHeight() * 0.5f );
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glTranslatef( Center.x , Center.y, 0.f );
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glRotatef( Angle, 0.0f, 0.0f, 1.0f );
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glScalef( Scale, Scale, 1.0f );
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glTranslatef( -Center.x, -Center.y, 0.f );
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GLi->Translatef( Center.x , Center.y, 0.f );
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GLi->Rotatef( Angle, 0.0f, 0.0f, 1.0f );
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GLi->Scalef( Scale, Scale, 1.0f );
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GLi->Translatef( -Center.x, -Center.y, 0.f );
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glTranslatef( X, Y, 0.f );
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GLi->Translatef( X, Y, 0.f );
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}
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std::vector<eeVertexCoords>& RenderCoords = TextCache.VertextCoords();
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@@ -309,7 +308,7 @@ void cFont::Draw( cTextCache& TextCache, const eeFloat& X, const eeFloat& Y, con
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#endif
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if ( Angle != 0.0f || Scale != 1.0f ) {
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glPopMatrix();
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GLi->PopMatrix();
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}
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}
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@@ -345,14 +344,13 @@ void cFont::SubDraw( const std::wstring& Text, const eeFloat& X, const eeFloat&
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eeUint numvert = 0;
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if ( Angle != 0.0f || Scale != 1.0f ) {
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glLoadIdentity();
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glPushMatrix();
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GLi->PushMatrix();
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eeVector2f Center( cX + GetTextWidth() * 0.5f, cY + GetTextHeight() * 0.5f );
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glTranslatef( Center.x , Center.y, 0.f );
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glRotatef( Angle, 0.0f, 0.0f, 1.0f );
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glScalef( Scale, Scale, 1.0f );
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glTranslatef( -Center.x, -Center.y, 0.f );
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GLi->Translatef( Center.x , Center.y, 0.f );
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GLi->Rotatef( Angle, 0.0f, 0.0f, 1.0f );
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GLi->Scalef( Scale, Scale, 1.0f );
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GLi->Translatef( -Center.x, -Center.y, 0.f );
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}
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switch ( FontHAlignGet( Flags ) ) {
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@@ -479,7 +477,7 @@ void cFont::SubDraw( const std::wstring& Text, const eeFloat& X, const eeFloat&
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#endif
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if ( Angle != 0.0f || Scale != 1.0f )
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glPopMatrix();
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GLi->PopMatrix();
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}
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void cFont::CacheWidth( const std::wstring& Text, std::vector<eeFloat>& LinesWidth, eeFloat& CachedWidth, eeInt& NumLines ) {
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