mirror of
https://github.com/SpartanJ/eepp.git
synced 2026-06-04 20:46:29 +03:00
RectangleDrawable WIP.
Drawables now can keep a position. Some code clean up. --HG-- branch : dev
This commit is contained in:
@@ -27,6 +27,10 @@ Sizef ArcDrawable::getSize() {
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return Sizef( mRadius * 2, mRadius * 2 );
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}
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void ArcDrawable::draw() {
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draw( mPosition );
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}
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void ArcDrawable::draw(const Vector2f & position) {
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draw( position, getSize() );
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}
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@@ -72,10 +72,24 @@ EE_DRAWABLE_TYPE Drawable::getDrawableType() const {
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return mDrawableType;
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}
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const Vector2f& Drawable::getPosition() const {
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return mPosition;
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}
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void Drawable::setPosition( const Vector2f& position ) {
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if ( position != mPosition ) {
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mPosition = position;
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onPositionChange();
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}
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}
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void Drawable::onAlphaChange() {
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}
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void Drawable::onColorFilterChange() {
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}
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void Drawable::onPositionChange() {
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}
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}}
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@@ -75,6 +75,10 @@ void PrimitiveDrawable::onColorFilterChange() {
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mNeedsUpdate = true;
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}
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void PrimitiveDrawable::onPositionChange() {
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mNeedsUpdate = true;
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}
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void PrimitiveDrawable::prepareVertexBuffer( const EE_DRAW_MODE& drawableType ) {
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if ( mRecreateVertexBuffer ) {
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eeSAFE_DELETE( mVertexBuffer );
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@@ -1,27 +1,191 @@
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#include <eepp/graphics/rectangledrawable.hpp>
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#include <eepp/graphics/globalbatchrenderer.hpp>
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#include <eepp/graphics/vertexbuffer.hpp>
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namespace EE { namespace Graphics {
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RectangleDrawable::RectangleDrawable() :
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PrimitiveDrawable( DRAWABLE_RECTANGLE )
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PrimitiveDrawable( DRAWABLE_RECTANGLE ),
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mRotation( 0 ),
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mScale( 1, 1 ),
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mCorners( 0 ),
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mUsingRectColors( false )
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{
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}
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RectangleDrawable::~RectangleDrawable() {
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RectangleDrawable::RectangleDrawable(const Vector2f & position, const Sizef & size) :
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PrimitiveDrawable( DRAWABLE_RECTANGLE ),
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mSize( size ),
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mRotation( 0 ),
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mScale( 1, 1 ),
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mCorners( 0 ),
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mUsingRectColors( false )
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{
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mPosition = position;
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}
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Sizef RectangleDrawable::getSize() {
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return Sizef();
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return mSize;
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}
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void RectangleDrawable::draw() {
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draw( mPosition );
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}
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void RectangleDrawable::draw(const Vector2f & position) {
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draw( mPosition, mSize );
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}
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void RectangleDrawable::draw(const Vector2f & position, const Sizef & size) {
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if ( size != mSize ) {
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mSize = size;
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mNeedsUpdate = true;
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}
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if ( mCorners == 0 ) {
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if ( mUsingRectColors ) {
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drawRectangle( Rectf( mPosition, mSize ), mRectColors.TopLeft, mRectColors.BottomLeft, mRectColors.BottomRight, mRectColors.TopRight, mRotation, mScale );
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} else {
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drawRectangle( Rectf( mPosition, mSize ), mColor, mColor, mColor, mColor, mRotation, mScale );
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}
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} else {
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PrimitiveDrawable::draw( position, size );
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}
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}
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Float RectangleDrawable::getRotation() const {
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return mRotation;
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}
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void RectangleDrawable::setRotation(const Float & rotation) {
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mRotation = rotation;
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mNeedsUpdate = true;
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}
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Vector2f RectangleDrawable::getScale() const {
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return mScale;
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}
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void RectangleDrawable::setScale(const Vector2f & scale) {
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mScale = scale;
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mNeedsUpdate = true;
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}
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void RectangleDrawable::setSize(const Sizef & size) {
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mSize = size;
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mNeedsUpdate = true;
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}
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Uint32 RectangleDrawable::getCorners() const {
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return mCorners;
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}
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void RectangleDrawable::setCorners(const Uint32 & corners) {
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mCorners = corners;
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mNeedsUpdate = true;
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mRecreateVertexBuffer = true;
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}
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RectColors RectangleDrawable::getRectColors() const {
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return mRectColors;
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}
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void RectangleDrawable::setRectColors(const RectColors & rectColors) {
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mRectColors = rectColors;
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mUsingRectColors = true;
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}
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void RectangleDrawable::drawRectangle( const Rectf& R, const ColorA& TopLeft, const ColorA& BottomLeft, const ColorA& BottomRight, const ColorA& TopRight, const Float& Angle, const Vector2f& Scale ) {
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BatchRenderer * sBR = GlobalBatchRenderer::instance();
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sBR->setTexture( NULL );
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sBR->setBlendMode( mBlendMode );
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switch( mFillMode ) {
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case DRAW_FILL:
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{
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sBR->quadsBegin();
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sBR->quadsSetColorFree( TopLeft, BottomLeft, BottomRight, TopRight );
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Sizef size = const_cast<Rectf*>(&R)->getSize();
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sBR->batchQuadEx( R.Left, R.Top, size.getWidth(), size.getHeight(), Angle, Scale );
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break;
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}
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case DRAW_LINE:
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{
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sBR->setLineWidth( mLineWidth );
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sBR->lineLoopBegin();
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sBR->lineLoopSetColorFree( TopLeft, BottomLeft );
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if ( Scale != 1.0f || Angle != 0.0f ) {
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Quad2f Q( R );
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Sizef size = const_cast<Rectf*>(&R)->getSize();
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Q.scale( Scale );
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Q.rotate( Angle, Vector2f( R.Left + size.getWidth() * 0.5f, R.Top + size.getHeight() * 0.5f ) );
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sBR->batchLineLoop( Q[0].x, Q[0].y, Q[1].x, Q[1].y );
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sBR->lineLoopSetColorFree( BottomRight, TopRight );
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sBR->batchLineLoop( Q[2].x, Q[2].y, Q[3].x, Q[3].y );
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} else {
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sBR->batchLineLoop( R.Left, R.Top, R.Left, R.Bottom );
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sBR->lineLoopSetColorFree( BottomRight, TopRight );
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sBR->batchLineLoop( R.Right, R.Bottom, R.Right, R.Top );
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}
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break;
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}
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}
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sBR->draw();
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}
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void RectangleDrawable::updateVertex() {
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if ( mCorners == 0 )
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return;
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prepareVertexBuffer( mFillMode == DRAW_LINE ? DM_LINE_LOOP : DM_POLYGON );
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unsigned int i;
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Sizef size = mSize;
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Float xscalediff = size.getWidth() * mScale.x - size.getWidth();
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Float yscalediff = size.getHeight() * mScale.y - size.getHeight();
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Vector2f Center( mPosition.x + size.getWidth() * 0.5f + xscalediff, mPosition.y + size.getHeight() * 0.5f + yscalediff );
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Polygon2f Poly = Polygon2f::createRoundedRectangle( mPosition.x - xscalediff, mPosition.y - yscalediff, size.getWidth() + xscalediff, size.getHeight() + yscalediff, mCorners );
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Vector2f poly;
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Poly.rotate( mRotation, Center );
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if ( !mUsingRectColors ) {
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for ( i = 0; i < Poly.getSize(); i++ ) {
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mVertexBuffer->addVertex( Poly[i] );
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mVertexBuffer->addColor( mColor );
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}
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} else {
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for ( i = 0; i < Poly.getSize(); i++ ) {
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poly = Poly[i];
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if ( poly.x <= Center.x && poly.y <= Center.y )
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mVertexBuffer->addColor( mRectColors.TopLeft );
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else if ( poly.x <= Center.x && poly.y >= Center.y )
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mVertexBuffer->addColor( mRectColors.BottomLeft );
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else if ( poly.x > Center.x && poly.y > Center.y )
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mVertexBuffer->addColor( mRectColors.BottomRight );
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else if ( poly.x > Center.x && poly.y < Center.y )
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mVertexBuffer->addColor( mRectColors.TopRight );
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else
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mVertexBuffer->addColor( mRectColors.TopLeft );
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mVertexBuffer->addVertex( poly );
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}
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}
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mNeedsUpdate = false;
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}
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void RectangleDrawable::onColorFilterChange() {
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PrimitiveDrawable::onColorFilterChange();
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mUsingRectColors = false;
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}
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}}
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@@ -13,7 +13,6 @@ namespace EE { namespace Graphics {
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Sprite::Sprite() :
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Drawable( DRAWABLE_SPRITE ),
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mFlags( SPRITE_FLAG_AUTO_ANIM | SPRITE_FLAG_EVENTS_ENABLED ),
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mPos(),
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mRotation( 0.f ),
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mScale( 1.f, 1.f ),
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mAnimSpeed( 16.f ),
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@@ -34,7 +33,6 @@ Sprite::Sprite() :
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Sprite::Sprite( const std::string& name, const std::string& extension, TextureAtlas * SearchInTextureAtlas ) :
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Drawable( DRAWABLE_SPRITE ),
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mFlags( SPRITE_FLAG_AUTO_ANIM | SPRITE_FLAG_EVENTS_ENABLED ),
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mPos(),
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mRotation( 0.f ),
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mScale( 1.f, 1.f ),
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mAnimSpeed( 16.f ),
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@@ -56,7 +54,6 @@ Sprite::Sprite( const std::string& name, const std::string& extension, TextureAt
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Sprite::Sprite( SubTexture * SubTexture ) :
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Drawable( DRAWABLE_SPRITE ),
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mFlags( SPRITE_FLAG_AUTO_ANIM | SPRITE_FLAG_EVENTS_ENABLED ),
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mPos(),
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mRotation( 0.f ),
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mScale( 1.f, 1.f ),
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mAnimSpeed( 16.f ),
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@@ -78,7 +75,6 @@ Sprite::Sprite( SubTexture * SubTexture ) :
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Sprite::Sprite( const Uint32& TexId, const Sizef &DestSize, const Vector2i &Offset, const Recti& TexSector ) :
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Drawable( DRAWABLE_SPRITE ),
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mFlags( SPRITE_FLAG_AUTO_ANIM | SPRITE_FLAG_EVENTS_ENABLED ),
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mPos(),
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mRotation( 0.f ),
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mScale( 1.f, 1.f ),
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mAnimSpeed( 16.f ),
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@@ -102,14 +98,16 @@ Sprite::~Sprite() {
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}
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Sprite& Sprite::operator =( const Sprite& Other ) {
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mDrawableType = Other.mDrawableType;
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mFrames = Other.mFrames;
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mFlags = Other.mFlags;
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mPos = Other.mPos;
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mRotation = Other.mRotation;
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mColor = Other.mColor;
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mPosition = Other.mPosition;
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mRotation = Other.mRotation;
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mScale = Other.mScale;
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mAnimSpeed = Other.mAnimSpeed;
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mColor = Other.mColor;
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mRepetitions = Other.mRepetitions;
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mRepetitions = Other.mRepetitions;
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mBlend = Other.mBlend;
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mEffect = Other.mEffect;
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mCurrentFrame = Other.mCurrentFrame;
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@@ -135,9 +133,11 @@ Sprite& Sprite::operator =( const Sprite& Other ) {
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Sprite Sprite::clone() {
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Sprite Spr;
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Spr.mDrawableType = mDrawableType;
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Spr.mColor = mColor;
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Spr.mFrames = mFrames;
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Spr.mFlags = mFlags;
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Spr.mPos = mPos;
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Spr.mPosition = mPosition;
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Spr.mRotation = mRotation;
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Spr.mScale = mScale;
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Spr.mAnimSpeed = mAnimSpeed;
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@@ -224,10 +224,10 @@ Quad2f Sprite::getQuad() {
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SubTexture * S;
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if ( mFrames.size() && ( S = getCurrentSubTexture() ) ) {
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Rectf TmpR( mPos.x,
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mPos.y,
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mPos.x + S->getDestSize().x,
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mPos.y + S->getDestSize().y
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Rectf TmpR( mPosition.x,
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mPosition.y,
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mPosition.x + S->getDestSize().x,
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mPosition.y + S->getDestSize().y
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);
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Quad2f Q = Quad2f( Vector2f( TmpR.Left, TmpR.Top ),
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@@ -241,9 +241,9 @@ Quad2f Sprite::getQuad() {
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if ( mOrigin.OriginType == OriginPoint::OriginCenter ) {
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Center = TmpR.getCenter();
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} else if ( mOrigin.OriginType == OriginPoint::OriginTopLeft ) {
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Center = mPos;
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Center = mPosition;
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} else {
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Center += mPos;
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Center += mPosition;
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}
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switch ( mEffect ) {
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@@ -285,16 +285,16 @@ eeAABB Sprite::getAABB() {
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if ( mRotation != 0 || mEffect >= 4 ) {
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return getQuad().toAABB();
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} else { // The method used if mAngle != 0 works for mAngle = 0, but i prefer to use the faster way
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TmpR = Rectf( mPos.x, mPos.y, mPos.x + S->getDestSize().x, mPos.y + S->getDestSize().y );
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TmpR = Rectf( mPosition.x, mPosition.y, mPosition.x + S->getDestSize().x, mPosition.y + S->getDestSize().y );
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Vector2f Center;
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if ( mOrigin.OriginType == OriginPoint::OriginCenter ) {
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Center = TmpR.getCenter();
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} else if ( mOrigin.OriginType == OriginPoint::OriginTopLeft ) {
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Center = mPos;
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Center = mPosition;
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} else {
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Center = mPos + mOrigin;
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Center = mPosition + mOrigin;
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}
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TmpR.scale( mScale, Center );
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@@ -304,19 +304,6 @@ eeAABB Sprite::getAABB() {
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return TmpR;
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}
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const Vector2f Sprite::getPosition() const {
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return mPos;
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}
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void Sprite::setPosition(const Float& x, const Float& y) {
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mPos.x = x;
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mPos.y = y;
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}
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void Sprite::setPosition( const Vector2f& NewPos ) {
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mPos = NewPos;
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}
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void Sprite::updateVertexColors( const ColorA& Color0, const ColorA& Color1, const ColorA& Color2, const ColorA& Color3 ) {
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if ( NULL == mVertexColors )
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mVertexColors = eeNewArray( ColorA, 4 );
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@@ -589,9 +576,9 @@ void Sprite::draw( const EE_BLEND_MODE& Blend, const EE_RENDER_MODE& Effect ) {
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return;
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if ( NULL == mVertexColors )
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S->draw( mPos.x, mPos.y, mColor, mRotation, mScale, Blend, Effect, mOrigin );
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S->draw( mPosition.x, mPosition.y, mColor, mRotation, mScale, Blend, Effect, mOrigin );
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else
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S->draw( mPos.x, mPos.y, mRotation, mScale, mVertexColors[0], mVertexColors[1], mVertexColors[2], mVertexColors[3], Blend, Effect, mOrigin );
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S->draw( mPosition.x, mPosition.y, mRotation, mScale, mVertexColors[0], mVertexColors[1], mVertexColors[2], mVertexColors[3], Blend, Effect, mOrigin );
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}
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void Sprite::draw() {
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@@ -722,22 +709,6 @@ SubTexture * Sprite::getSubTexture( const unsigned int& frame, const unsigned in
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return NULL;
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}
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void Sprite::setX( const Float& X ) {
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mPos.x = X;
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}
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Float Sprite::getX() const {
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return mPos.x;
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}
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void Sprite::setY( const Float& Y ) {
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mPos.y = Y;
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}
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Float Sprite::getY() const {
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return mPos.y;
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}
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void Sprite::setRotation( const Float& rotation ) {
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mRotation = rotation;
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}
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@@ -173,6 +173,10 @@ void SubTexture::draw( const Quad2f Q, const Vector2f& Offset, const Float& Angl
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mTexture->drawQuadEx( Q, Offset, Angle, Scale, Color0, Color1, Color2, Color3, Blend, mSrcRect );
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}
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void SubTexture::draw() {
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draw( mPosition );
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}
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void SubTexture::draw( const Vector2f& position ) {
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draw( position.x, position.y, getColor() );
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}
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@@ -738,6 +738,10 @@ Sizei EE::Graphics::Texture::getPixelSize() {
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return Sizei( mImgWidth, mImgHeight );
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}
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void EE::Graphics::Texture::draw() {
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drawFast( mPosition.x, mPosition.y );
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}
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void EE::Graphics::Texture::draw( const Vector2f & position ) {
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drawFast( position.x, position.y );
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}
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@@ -26,7 +26,7 @@ ShapeCircleSprite::~ShapeCircleSprite() {
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void ShapeCircleSprite::draw( Space * space ) {
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cVect Pos = getBody()->getPos();
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mSprite->setPosition( Pos.x, Pos.y );
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mSprite->setPosition( Vector2f( Pos.x, Pos.y ) );
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mSprite->setRotation( getBody()->getAngleDeg() );
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mSprite->draw();
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}
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@@ -40,7 +40,7 @@ void ShapePolySprite::draw( Space * space ) {
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cVect Pos = getBody()->getPos();
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mSprite->setOffset( mOffset );
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mSprite->setPosition( Pos.x, Pos.y );
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mSprite->setPosition( Vector2f( Pos.x, Pos.y ) );
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mSprite->setRotation( getBody()->getAngleDeg() );
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mSprite->draw();
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}
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@@ -52,7 +52,7 @@ void UISprite::draw() {
|
||||
if ( NULL != mSprite && 0.f != mAlpha ) {
|
||||
checkSubTextureUpdate();
|
||||
|
||||
mSprite->setPosition( (Float)( mScreenPos.x + mAlignOffset.x ), (Float)( mScreenPos.y + mAlignOffset.y ) );
|
||||
mSprite->setPosition( Vector2f( (Float)( mScreenPos.x + mAlignOffset.x ), (Float)( mScreenPos.y + mAlignOffset.y ) ) );
|
||||
|
||||
SubTexture * subTexture = mSprite->getCurrentSubTexture();
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@ EE::Window::Window * win = NULL;
|
||||
float circ = 0, circ2 = 0;
|
||||
int op = 1;
|
||||
ArcDrawable arcDrawable( 100, 64 );
|
||||
RectangleDrawable rectDrawable( Vector2f(0,0), Sizef(250,250) );
|
||||
|
||||
void mainLoop()
|
||||
{
|
||||
@@ -84,6 +85,8 @@ void mainLoop()
|
||||
arcDrawable.setArcStartAngle( circ2 );
|
||||
arcDrawable.draw( winCenter );
|
||||
|
||||
rectDrawable.draw();
|
||||
|
||||
// Draw frame
|
||||
win->display();
|
||||
}
|
||||
@@ -102,6 +105,10 @@ EE_MAIN_FUNC int main (int argc, char * argv [])
|
||||
arcDrawable.setColorFilter( ColorA( 0, 255, 0, 150 ) );
|
||||
arcDrawable.setFillMode( DRAW_FILL );
|
||||
|
||||
rectDrawable.setColorFilter( ColorA( 255, 0, 0, 150 ) );
|
||||
rectDrawable.setFillMode( DRAW_FILL );
|
||||
rectDrawable.setCorners( 64 );
|
||||
|
||||
// Set the MainLoop function and run it
|
||||
// This is the application loop, it will loop until the window is closed.
|
||||
// This is only a requirement if you want to support Emscripten builds ( WebGL + Canvas ).
|
||||
|
||||
@@ -139,11 +139,14 @@ EE_MAIN_FUNC int main (int argc, char * argv [])
|
||||
// Set the sprites position to the screen center
|
||||
Vector2i ScreenCenter( Engine::instance()->getCurrentWindow()->getWidth() / 2, Engine::instance()->getCurrentWindow()->getHeight() / 2 );
|
||||
|
||||
Planet.setPosition( ScreenCenter.x - Planet.getAABB().getSize().getWidth() / 2, ScreenCenter.y - Planet.getAABB().getSize().getHeight() / 2 );
|
||||
Planet.setPosition( Vector2f( ScreenCenter.x - Planet.getAABB().getSize().getWidth() / 2,
|
||||
ScreenCenter.y - Planet.getAABB().getSize().getHeight() / 2 ) );
|
||||
|
||||
Rock.setPosition( ScreenCenter.x - Rock.getAABB().getSize().getWidth() / 2, ScreenCenter.y - Rock.getAABB().getSize().getHeight() / 2 );
|
||||
Rock.setPosition( Vector2f( ScreenCenter.x - Rock.getAABB().getSize().getWidth() / 2,
|
||||
ScreenCenter.y - Rock.getAABB().getSize().getHeight() / 2 ) );
|
||||
|
||||
Blindy.setPosition( ScreenCenter.x - Blindy.getAABB().getSize().getWidth() / 2, ScreenCenter.y - Blindy.getAABB().getSize().getHeight() / 2 );
|
||||
Blindy.setPosition( Vector2f( ScreenCenter.x - Blindy.getAABB().getSize().getWidth() / 2,
|
||||
ScreenCenter.y - Blindy.getAABB().getSize().getHeight() / 2 ) );
|
||||
|
||||
// Set the planet angle interpolation
|
||||
PlanetAngle.addWaypoint( 0 );
|
||||
|
||||
@@ -1104,7 +1104,7 @@ void EETest::loadTextures() {
|
||||
CurMan->set( EE_CURSOR_ARROW );
|
||||
|
||||
CL1.addFrame( TN[2] );
|
||||
CL1.setPosition( 500, 400 );
|
||||
CL1.setPosition( Vector2f( 500, 400 ) );
|
||||
CL1.setScale( 0.5f );
|
||||
|
||||
CL2.addFrame(TN[0], Sizef(96, 96) );
|
||||
@@ -1113,7 +1113,7 @@ void EETest::loadTextures() {
|
||||
mTGL = eeNew( TextureAtlasLoader, ( MyPath + "atlases/bnb" + EE_TEXTURE_ATLAS_EXTENSION ) );
|
||||
|
||||
mBlindy.addFramesByPattern( "rn" );
|
||||
mBlindy.setPosition( 320.f, 0.f );
|
||||
mBlindy.setPosition( Vector2f( 320.f, 0.f ) );
|
||||
|
||||
mBoxSprite = eeNew( Sprite, ( GlobalTextureAtlas::instance()->add( eeNew( SubTexture, ( TN[3], "ilmare" ) ) ) ) );
|
||||
mCircleSprite = eeNew( Sprite, ( GlobalTextureAtlas::instance()->add( eeNew( SubTexture, ( TN[1], "thecircle" ) ) ) ) );
|
||||
@@ -1242,7 +1242,7 @@ void EETest::screen2() {
|
||||
ColorA Col(255,255,255,(int)alpha);
|
||||
TNP[1]->drawEx( (Float)mWindow->getWidth() - 128.f, (Float)mWindow->getHeight() - 128.f, 128.f, 128.f, ang, Vector2f::One, Col, Col, Col, Col, ALPHA_BLENDONE, RN_FLIPMIRROR);
|
||||
|
||||
SP.setPosition( alpha, alpha );
|
||||
SP.setPosition( Vector2f( alpha, alpha ) );
|
||||
SP.draw();
|
||||
|
||||
#ifndef EE_GLES
|
||||
@@ -1262,7 +1262,7 @@ void EETest::screen2() {
|
||||
CL1.setRotation(ang);
|
||||
CL1.setScale(scale * 0.5f);
|
||||
|
||||
CL2.setPosition( (Float)Mousef.x - 64.f, (Float)Mousef.y + 128.f );
|
||||
CL2.setPosition( Vector2f( (Float)Mousef.x - 64.f, (Float)Mousef.y + 128.f ) );
|
||||
CL2.setRotation(-ang);
|
||||
|
||||
CL1.draw();
|
||||
@@ -1348,7 +1348,7 @@ void EETest::screen4() {
|
||||
}
|
||||
|
||||
if ( NULL != mVBO ) {
|
||||
mBlindy.setPosition( 128-16, 128-16 );
|
||||
mBlindy.setPosition( Vector2f( 128-16, 128-16 ) );
|
||||
mBlindy.draw();
|
||||
|
||||
mVBO->bind();
|
||||
|
||||
Reference in New Issue
Block a user