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Added support to GL_TEXTURE_MATRIX on the renderers.
Added Texture::CoordinateType and implemented the support to the TextureFactory::bind. Some refactor was made. Text now uses CoordinateType::Pixel. --HG-- branch : dev-2.1
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@@ -371,7 +371,7 @@ void EETest::createUI() {
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Uint32 UI_MAN_OPS = 0;
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if ( mDebugUI )
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UI_MAN_OPS = UI_MANAGER_HIGHLIGHT_FOCUS | UI_MANAGER_HIGHLIGHT_OVER | UI_MANAGER_DRAW_DEBUG_DATA | UI_MANAGER_DRAW_BOXES | UI_MANAGER_HIGHLIGHT_INVALIDATION;
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UIManager::instance()->init(UI_MAN_OPS | UI_MANAGER_USE_DRAW_INVALIDATION | UI_MANAGER_MAIN_CONTROL_IN_FRAME_BUFFER);
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UIManager::instance()->init(UI_MAN_OPS | UI_MANAGER_USE_DRAW_INVALIDATION /*| UI_MANAGER_MAIN_CONTROL_IN_FRAME_BUFFER*/);
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UIManager::instance()->setTranslator( mTranslator );
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//mTheme = UITheme::loadFromDirectory( UIThemeDefault::New( mThemeName, mThemeName ), MyPath + "ui/" + mThemeName + "/" );
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@@ -1214,7 +1214,7 @@ void EETest::loadTextures() {
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TNP.resize(12);
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for ( i = 0; i <= 6; i++ ) {
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TN[i] = TF->loadFromFile( MyPath + "sprites/" + String::toStr(i+1) + ".png", (i+1) == 7 ? true : false, ( (i+1) == 4 ) ? Texture::ClampMode::CLAMP_REPEAT : Texture::ClampMode::CLAMP_TO_EDGE );
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TN[i] = TF->loadFromFile( MyPath + "sprites/" + String::toStr(i+1) + ".png", (i+1) == 7 ? true : false, ( (i+1) == 4 ) ? Texture::ClampMode::ClampRepeat : Texture::ClampMode::ClampToEdge );
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TNP[i] = TF->getTexture( TN[i] );
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}
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