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Some work on the OpenGL 3 renderer.
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@@ -298,7 +298,6 @@ void cPrimitives::DrawCircle(const eeVector2f& p, const eeFloat& radius, Uint32
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void cPrimitives::SetColor( const eeColorA& Color ) {
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mColor = Color;
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glColor4ub( mColor.R(), mColor.G(), mColor.B(), mColor.A() );
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}
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void cPrimitives::DrawTriangle(const eeTriangle2f& t, const EE_FILL_MODE& fillmode, const EE_PRE_BLEND_FUNC& blend, const eeFloat& lineWidth) {
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