mirror of
https://github.com/chatmail/core.git
synced 2026-04-17 21:46:35 +03:00
254 lines
8.1 KiB
Rust
254 lines
8.1 KiB
Rust
use crate::{
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chat::{ChatId, ChatIdBlocked},
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constants::UI_EVENTS_TICK_RATE,
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contact::{Contact, ContactId},
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context::Context,
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EventType,
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};
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use async_channel::{self as channel, Receiver, Sender};
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use tokio::{
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task,
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time::{sleep_until, Instant},
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};
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/// order or content of chatlist changes (chat ids, not the actual chatlist item)
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pub(crate) fn emit_chatlist_changed(context: &Context) {
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context
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.ui_events
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.blocking_lock()
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.send_chat_list_event(context, InternalUIEvent::ChatListChanged)
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}
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/// Chatlist item of a specific chat changed
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pub(crate) fn emit_chatlist_item_changed(context: &Context, chat_id: ChatId) {
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context
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.ui_events
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.blocking_lock()
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.send_chat_list_event(context, InternalUIEvent::ChatListItemChanged(chat_id))
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}
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#[allow(unused)]
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/// Used when you don't know which chatlist items changed, this reloads all cached chatlist items in the UI
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/// note(treefit): This is not used right now, but I know there will be a point where someone wants it
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pub(crate) fn emit_unknown_chatlist_items_changed(context: &Context) {
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context
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.ui_events
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.blocking_lock()
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.send_chat_list_event(context, InternalUIEvent::UnknownChatListItemsChanged)
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}
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/// update event for dm chat of contact
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/// used when recently seen changes and when profile image changes
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pub(crate) fn emit_chatlist_item_changed_for_contacts_dm_chat(
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context: &Context,
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contact_id: ContactId,
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) {
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context
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.ui_events
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.blocking_lock()
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.send_chat_list_event(context, InternalUIEvent::ContactDMChatChanged(contact_id))
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}
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/// update dm for chats that have the contact
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/// used when contact changes their name or did AEAP for example
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pub(crate) fn emit_chatlist_items_changed_for_contact(context: &Context, contact_id: ContactId) {
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context
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.ui_events
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.blocking_lock()
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.send_chat_list_event(context, InternalUIEvent::ContactChatsChanged(contact_id));
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}
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#[derive(Debug)]
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pub(crate) enum InternalUIEvent {
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ChatListChanged,
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ChatListItemChanged(ChatId),
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UnknownChatListItemsChanged,
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ContactDMChatChanged(ContactId),
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ContactChatsChanged(ContactId),
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}
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struct EventLoopTickState {
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chat_list_changed: bool,
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has_unknown_items: bool,
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chat_ids: Vec<ChatId>,
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contact_ids_dm: Vec<ContactId>,
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contact_ids_chats: Vec<ContactId>,
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}
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impl EventLoopTickState {
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fn new(capacity: usize) -> Self {
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Self {
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chat_list_changed: false,
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has_unknown_items: false,
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chat_ids: Vec::with_capacity(capacity),
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contact_ids_dm: Vec::with_capacity(capacity),
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contact_ids_chats: Vec::with_capacity(capacity),
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}
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}
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fn apply_internal_ui_event(&mut self, event: InternalUIEvent) {
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match event {
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InternalUIEvent::ChatListChanged => {
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self.chat_list_changed = true;
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}
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InternalUIEvent::ChatListItemChanged(chat_id) => {
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self.chat_ids.push(chat_id);
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}
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InternalUIEvent::UnknownChatListItemsChanged => {
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self.has_unknown_items = true;
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}
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InternalUIEvent::ContactDMChatChanged(contact_id) => {
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self.contact_ids_dm.push(contact_id);
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}
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InternalUIEvent::ContactChatsChanged(contact_id) => {
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self.contact_ids_chats.push(contact_id);
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}
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}
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}
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async fn emit_chatlist_ui_events(&mut self, context: &Context) {
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if self.chat_list_changed {
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context.emit_event(EventType::UIChatListChanged);
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}
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if self.has_unknown_items {
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context.emit_event(EventType::UIChatListItemChanged { chat_id: None });
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return; // since this refreshes everything no further events are needed
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}
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for contact_id in self
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.contact_ids_dm
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.iter()
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.filter(|contact| !self.contact_ids_chats.contains(contact))
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.collect::<Vec<&ContactId>>()
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{
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if let Ok(Some(chat_id)) = ChatIdBlocked::lookup_by_contact(context, *contact_id).await
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{
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self.chat_ids.push(chat_id.id)
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}
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}
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// note:(treefit): could make sense to only update chats where the last message is from the contact, but the db query for that is more expensive
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for contact_id in &self.contact_ids_chats {
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match Contact::get_chats_with_contact(context, contact_id).await {
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Ok(contacts_chat_ids) => {
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self.chat_ids.extend(contacts_chat_ids);
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}
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Err(err) => {
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warn!(
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context,
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"Error while getting chats for contact {} in chatlist events loop: {}",
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contact_id,
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err
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);
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}
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}
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}
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self.chat_ids.sort();
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self.chat_ids.dedup();
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// TODO change event so it accepts a list of chat ids to get rid of this loop? wouldn't work with cffi unless we give it out as json
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for chat_id in &self.chat_ids {
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context.emit_event(EventType::UIChatListItemChanged {
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chat_id: Some(*chat_id),
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})
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}
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}
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}
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/// Debounces UI events
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#[derive(Debug)]
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pub(crate) struct UIEvents {
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task_handle: Option<task::JoinHandle<()>>,
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chatlist_event_queue: Sender<InternalUIEvent>,
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}
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impl UIEvents {
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pub(crate) fn new() -> (Self, Receiver<InternalUIEvent>) {
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let (chatlist_event_queue, chatlist_event_queue_recv) = channel::unbounded();
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(
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Self {
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task_handle: None,
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chatlist_event_queue,
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},
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chatlist_event_queue_recv,
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)
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}
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pub(crate) fn start(
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&mut self,
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context: &Context,
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chatlist_event_queue_recv: Receiver<InternalUIEvent>,
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) {
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if let Some(handle) = self.task_handle {
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handle.abort()
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}
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self.task_handle = Some(task::spawn(Self::run_task(
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context,
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chatlist_event_queue_recv,
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)))
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}
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async fn run_task(context: &Context, chatlist_event_queue: Receiver<InternalUIEvent>) {
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loop {
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match chatlist_event_queue.recv().await {
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Ok(chatlist_event) => {
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let backlog_len = chatlist_event_queue.len();
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let mut tick_state = EventLoopTickState::new(backlog_len);
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tick_state.apply_internal_ui_event(chatlist_event);
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// get all events from the queue
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while let Ok(event) = chatlist_event_queue.try_recv() {
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tick_state.apply_internal_ui_event(event);
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}
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tick_state.emit_chatlist_ui_events(context).await;
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// cooldown
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sleep_until(Instant::now() + UI_EVENTS_TICK_RATE).await;
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}
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Err(err) => {
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warn!(
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context,
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"Error receiving an interruption in ui chatlist events loop: {}", err
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);
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// Maybe the sender side is closed, so terminate the loop to avoid looping indefinitely.
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return;
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}
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}
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}
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}
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pub(crate) fn send_chat_list_event(&self, context: &Context, event: InternalUIEvent) {
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// todo check if ui events are enabled?
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if let Err(error) = self.chatlist_event_queue.try_send(event) {
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warn!(
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context,
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"Error receiving an interruption in ui chatlist events loop: {}", error
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);
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}
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}
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}
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impl Drop for UIEvents {
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fn drop(&mut self) {
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if let Some(handle) = &self.task_handle {
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handle.abort()
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}
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}
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}
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#[cfg(test)]
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mod test {
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// todo tests:
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// send ui events though the UIEventsLoop
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// check that UIEventsLoop really ratelimits the events
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// check that has_unknown_items does not send out any ids before or afterwards
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// if we should make it possible to disable via config then test that as well
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}
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