As of #2980, the migrations were not run after importing a backup. This lead to errors like "Failed to send message: no such table: smtp" if you imported a backup from a previous DC version.
as we had the changelog-chat only in the last days,
- add missing pr
- update some wrong references
- unify some layout and wordings,
streamline headlines to "API Changes", "Changes" and "Fixes",
finer subdivisions only raise noise, duplicates and discussions
and, if not used consequently, do not add much benefit.
as discussed in dev chat,
100 kb is too low if one wants to use any game framework.
also, many game that doesn't have poor graphics
or uses magic CSS-tricks to do fancy draws,
will have more than 100 kb probably just in tiles and sprites.
even for regions with low resources,
100 kb is low for a game -
esp. if we compare that with stickers that are send around as well
are not deduplicated and also have several 100 kb in size -
for much less effect.
we should still encourage ppl to create tiny apps,
however, a too low limit also restricts possibilities wrt adaption.
already before,
we did _not_ sent updates to contact requests or other read-only-chats.
however, we _did_ modify the local database,
so that getAllUpdates() returns an update that was not sent out to other peers.
this is fixed by checking can_send() soon.
that way, all peers have the same state
also for contact requests or other read-only-chats
and webxdc in contact requests can be opened as usual.
further ui improvements may be needed for contact requests
(maybe allow the webxdc to know about that state or
maybe show a warning in the ui somewhere),
however, this is not part of this pr.
* let sending invalid webxdc fail
invalid webxdc can still be send as Viewtype::File, however
(maybe one want to discuss errors or so ;)
* clarify the supported zip compression methods
* add a test for unencrypted replies to encrypted webxdc instances
* make update messages work if a key is missing
even in opportunistic chats,
replies to encrypted messages are forced to be encrypted,
if that is not possbile, message sending fails.
while this is okay to not leak previously send text messages,
the quotes as used by webxdc are more artificial,
currently only the static text "Webxdc".
* changelog ...
* generate qr code svg prototype
* qr code for groups
fix formatting
* - letter avatar in qrcode
- escape xml in userinput (display/groupname)
- fix "Me" display name
- merge import declarations
* remove dot at the end of VerifyContactQRDescription
* if addr == displayname, show only one of them
Especially useful for yggmail accounts without usernames,
because the text would overflow otherwise.
* use real clipPath for rounded avatar
* - center avatar text better (dominant-baseline)
- add "sans-serif" to font fallback for text if arial is missing
* make corner always blue
* add [logo + "get.delta.chat"] footer to qrcode
* Update deltachat-ffi/deltachat.h
Co-authored-by: bjoern <r10s@b44t.com>
* Apply suggestions from code review
Co-authored-by: bjoern <r10s@b44t.com>
* new card design
- add stockstrings
- update changelog
* make qrcode pixels also #f2f2f2 instead of full white
* rename VERIFY_CONTACT_QR_DESC to SETUP_CONTACT
make footer text a tiny bit darker upon r10s's request
* avoid using which is a doxygen command
* point out that one will join a group (this is still shorted and was also suggested in recent chats)
* add option to generate qr-code-svg to repl tool
* use same font-family in text and footer
* thinner card border
* remove superfluous <tspan> from footer to make color tweaking easier
* move font-weight to style, ios renderer does not pick it up from attribute; remove default font attributes not used consequently
* make get.delta.chat more visible
* align properly using dominant-baseline=central and alignment-baseline=middle, this makes things nice on all systems but android (before, ios was wrong and all others not 100% aligned as font metrics are ignored) (android needs a subsequent improvement)
Co-authored-by: bjoern <r10s@b44t.com>
`apply_group_changes` is executed regardless of whether the group is
created via `create_or_lookup_group` or found via
`lookup_chat_by_reply`. This change removes the need for
`lookup_chat_by_reply` to return `None` when group ID exists in the
database to let `create_or_lookup_group` run. As a side effect of this
Delta Chat replies to ad hoc groups are now correctly assigned to
chats when there are multiple groups with the same group ID, such as
ad hoc groups with the same member lists.
* changelog: update to include prevous changes
and use new format/structure
* changelog: capitalize API
* changelog: add a missing pr refernece
* Apply suggestions from code review
Co-authored-by: Hocuri <hocuri@gmx.de>
Co-authored-by: Hocuri <hocuri@gmx.de>
See https://support.delta.chat/t/discussion-how-to-show-error-states/1363/10 <!-- comment -->
It turns out that it's pretty easy to distinguish between lots of states (currently Error/NotConnected, Connecting…, Getting new messages… and Connected). What's not that easy is distinguishing between an actual error and no network, because if the server just doesn't respond, it could mean that we don't have network or that we are trying ipv6, but only ipv4 works.
**WRT debouncing:**
Sending of EVENT_CONNECTIVITY_CHANGED is not debounced, but emitted every time one of the 3 threads (Inbox, Mvbox and Sentbox) has a network error, starts fetching data, or is done fetching data.
This means that it is emitted:
- 9 times when dc_maybe_network() is called or we get network connection
- 12 times when we lose network connection
Some measurements: dc_get_connectivity() takes a little more than 1ms (in my measurements back in March), dc_get_connectivity_html() takes 10-20ms. This means that it's no immmediate problem to call them very often, might increase battery drain though. For the UI it may be a lot of work to update the title everytime; at least Android is smart enough to update the title only once.
Possible problems (we don't have to worry about them now I think):
- Due to the scan_folders feature, if the user has lots of folders, the state could be "Connecting..." for quite a long time, generally DC seemed a little unresponsive to me because it took so long for "Connecting..." to go away. Telegram has a state "Updating..." that sometimes comes after "Connecting...".
To be done in other PRs:
- Better handle the case that the password was changed on the server and authenticating fails, see https://github.com/deltachat/deltachat-core-rust/issues/1923 and https://github.com/deltachat/deltachat-core-rust/issues/1768
- maybe event debouncing (except for "Connected" connectivity events)
fix https://github.com/deltachat/deltachat-android/issues/1760
This feature is similar to existing avatar synchronization.
Whenever encrypted BCC-to-self copy of chat message is received, status
setting is updated with the signature of the message.