Otherwise, e.g. if a message is a large GIF, but its viewtype is set to `Image` by the app, this GIF
will be recoded to JPEG to reduce its size. GIFs and other special viewtypes must be always detected
and sent as is.
... and fails if file already exists. The UI should open the file saving dialog, defaulting to
Downloads and original filename, when asked to save the file. After confirmation it should call
dc_msg_save_file().
Otherwise an error
"The encoder or decoder for Jpeg does not support the color type `Rgba8`"
is returned if image has an alpha channel.
This is caused by the recent change of JPEG encoder
in `image` crate: <https://github.com/image-rs/image/issues/2211>
Add white background instead of the default black one to avatars when recoding to JPEG. But not for
"usual" images to spare the CPU. The motivation is to handle correctly
"black-on-transparent-background" avatars which are quite common.
Use sync messages for that as it is done for e.g. Config::Displayname. Maybe we need to remove
avatar synchronisation via usual messages then, but let's think of it a bit.
Check if a sticker has at least one fully transparent corner and otherwise change the Sticker type
to Image. This would fix both Android and iOS at the same time and prevent similar bug on future
platforms that may get this bug like Ubuntu Touch.
I.e. > 500K for the balanced media quality and 130K for the worse one. This can remove animation and
transparency from PNG/WebP, but then a user always can send an image as a file.
Also don't reduce wide/high images if they aren't huge. Among other benefits, this way most of PNG
screenshots aren't touched.
Also remove Exif from all images, not from JPEGs only.
This further reduces the cognitive overload of having many ways to do
something. The same is very easily done using composition. Followup
from 82ace72527.
We no longer need that in the transfer case, that would give very
weird results. This also means there is nothing imex-specific about
this anymore so move it to blobs.rs
This adds functionality to send and receive a backup over the network
using a QR code.
The sender or provider prepares the backup, sets up a server that
waits for clients. It provides a ticket in the form of a QR code
which contains connection and authentication information.
The receiver uses the QR code to connect to the provider and fetches
backup, restoring it locally.
This was written in a way which attempted to avoid easily creating an
infinite loop. But really that's a python idiom and doesn't work very
well in Rust. Worse, as shown by #2972 it is really easy to still get
this wrong. Instead do this the rust way, this way the compiler can
also reason properly about the branches and what is unreachable
removing some bogus dead code.
With this PR, my encrypted-storage Android PR now works, at least I
couldn't find any further bugs.
Without it, configuring fails with: `Failed to create blob
icon-saved-messages-1803424689.png in
/data/user/0/com.b44t.messenger.beta/files/accounts/0e402b37dcd14a9586aea46294c908f2/dc.db-blobs:
No such file or directory (os error 2)`.
Also see https://github.com/deltachat/deltachat-core-rust/pull/2972.
* store msg-id in msg-object on set_draft(), add a test for that
* test deleting drafts
* keep draft-ids on updating drafts, set draft-state
* do not allow forwarding of drafts
in general, it should be possbile,
however, it is not needed.
drafts and forwarding have lots of cornercases
even when not used in combination :)
* keep draft-ids on preparing and sending
* add comments about keeping msg_id
* early exit when trying to forward drafts
* tweak tests
* get rid of old C to Rust conversion code
* allow soon checking of increation-state, add a test for that
* Add DC_EVENT_SELFAVATAR_CHANGED
* Add test.
Unfortunately I can't easily also test that the avatar is not copied
from unencrypted messages:
In the second encrypted message, the avatar would not be sent again
then, because we only send avatars once a day or so.
* Unfortunately I can't easily also test that the avatar is not copied from unencrypted messages:
In the second encrypted message, the avatar would not be sent again
then, because we only send avatars once a day or so.