Why:
- With IMAP APPEND we can upload messages directly to the DeltaChat folder (for non-chatmail
accounts).
- We can set the `\Seen` flag immediately so that if the user has other MUA, it doesn't alert about
a new message if it's just a sync message (there were several such reports on the support
forum). Though this also isn't useful for chatmail.
- We don't need SMTP envelope and overall remove some overhead on processing sync messages.
Groups promotion to other devices and QR code tokens synchronisation are not synchronised processes,
so there are reasons why a QR code token may arrive earlier than the first group message:
- We are going to upload sync messages via IMAP while group messages are sent by SMTP.
- If sync messages go to the mvbox, they can be fetched earlier than group messages from Inbox.
`Context::send_sync_msg()` mustn't be called from multiple tasks in parallel to avoid sending the
same sync items twice because sync items are removed from the db only after successful
sending. Let's guarantee this by calling `send_sync_msg()` only from the SMTP loop. Before
`send_sync_msg()` could be called in parallel from the SMTP loop and another task doing
e.g. `chat::sync()` which led to `test_multidevice_sync_chat` being flaky because of events
triggered by duplicated sync messages.
If currently there are no multi-device bots, let's disable sync messages for bots at all. Another
option is to auto-disable sync messages when `Config::Bot` is set, so sync messages can be reenabled
if needed. But let's leave this option for the future.
API now pretends that trashed messages don't exist.
This way callers don't have to check if loaded message
belongs to trash chat.
If message may be trashed by the time it is attempted to be loaded,
callers should use Message::load_from_db_optional.
Most changes are around receive_status_update() function
because previously it relied on loading trashed status update
messages immediately after adding them to the database.
Use sync messages for that as it is done for e.g. Config::Displayname. Maybe we need to remove
avatar synchronisation via usual messages then, but let's think of it a bit.
Add a new crate `deltachat_time` with a fake `struct SystemTimeTools` for mocking
`SystemTime::now()` for test purposes. One still needs to use `std::time::SystemTime` as a struct
representing a system time. I think such a minimalistic approach is ok -- even if somebody uses the
original `SystemTime::now()` instead of the mock by mistake, that could break only tests but not the
program itself. The worst thing that can happen is that tests using `SystemTime::shift()` and
checking messages timestamps f.e. wouldn't catch the corresponding bugs, but now we don't have such
tests at all which is much worse.
Motivation: Syncing these options will improve UX in very most cases and should be done. Other
candidates are less clear or are advanced options, we can reconsider that at some point later.
Approach:
- Sync options one-by-one when the corresponding option is set (even if to the same value).
- Don't sync when an option is reset to a default as defaults may differ across client versions.
- Check on both sides that the option should be synced so that if there are different client
versions, the synchronisation of the option is either done or not done in both directions.
Moreover, receivers of a config value need to check if a key can be synced because some settings
(e.g. Avatar path) could otherwise lead to exfiltration of files from a receiver's device if we
assume an attacker to have control of a device in a multi-device setting or if multiple users are
sharing an account.
- Don't sync `SyncMsgs` itself.
- Reduce cross-module dependencies.
- Stop bloating the `sync` module while implementing synchronisation of more entities.
- Now there's the only `ChatId` :)
An error while executing an item mustn't prevent next items from being executed. There was a comment
that only critical errors like db write failures must be reported upstack, but in fact it's hard to
achieve in the current design, there are no error codes or so, so it's bug-prone. E.g.
`ChatAction::Block` and `Unblock` already reported all errors upstack. So, let's make error handling
the same as everywhere and just ignore any errors in the item execution loop. In the worst case we
just do more unsuccessful db writes f.e.
Sync chat contacts across devices for broadcast lists and groups. This needs the corresponding chat
to exist on other devices which is not the case for unpromoted groups, so it fails for them now but
it's only a warning and will work once creation of unpromoted groups is synchronised too.
Sync messages are only sent on explicit user actions and only one per action, so it's safe to send
them right away not worrying about the rate limit on the server.
And execute sync messages only if `Config::SyncMsgs` is enabled. Earlier executing was always
enabled, the messages are force-encrypted anyway. But for users it's probably more clear whether a
device is synchronised or not.
Message.set_text() and Message.get_text() are modified accordingly
to accept String and return String.
Messages which previously contained None text
are now represented as messages with empty text.
Use Message.set_text("".to_string())
instead of Message.set_text(None).
Moved custom ToSql trait including Send + Sync from lib.rs to sql.rs.
Replaced most params! and paramsv! macro usage with tuples.
Replaced paramsv! and params_iterv! with params_slice!,
because there is no need to construct a vector.
get_chat_msgs() function is split into new get_chat_msgs() without flags
and get_chat_msgs_ex() which accepts booleans instead of bitflags.
FFI call dc_get_chat_msgs() is still using bitflags for compatibility.
JSON-RPC calls get_message_ids() and get_message_list_items()
accept booleans instead of bitflags now.
* refactor: cleanup send_handshake_msg()
- rename to send_alice_handshake_msg() as used by Alice only
- remove dead code from Bob
(Bob's code is at BobState::send_handshake_message() since some time)
- take a contact_id and not a chat_id;
this makes things less confusing when
info-messages are put to the final group chat
* always directly return chat-id from dc_join_securejoin()
* take care not to create a group twice
* adapt documentation
* add info-msg on group invites; add inviter directly after creation
* document existing 'joinqr' command in repl tool
* do not create empty one-to-one chats for group-joins
* refactor: cleanup fingerprint_equals_sender()
- the function takes a contact_id directly now.
before it consumes the first contact of a one-to-one chat -
which may be easily confused with the group-chat in creation.
moreover, the conversion contact_id -> chat_id -> contact_id
is unneeded overhead.
* show info-messages in destination chat for alice
* fingerprint_equals_sender() returns Err on database failure
* tweak documentation
* clarify what an 'unfinished tasks' task is.
* add regression test for create_for_contact_with_blocked()
* rename Blocked::Manually to better fitting Blocked::Yes
* tweak test_secure_join() and make sure, Alice and Bob have only on chat after a group-join
* add basic multi-device-sync functions
* generate json
* add context.parse_sync_items()
* add context.execute_sync_items()
* piggyback sync-commands message, add body for human-readable part
* avoid double json renderings
* mimeparser parses incoming .json sync-files
* do not piggyback sync-files
* execute sync items
* return status of send_sync_msg()
* send sync messages as multipart/report
* add a per-item-timestamp and also allow adding other per-item-fields in the future
* if the self-chat does not exist, create it blocked/hidden
* create tokens closer to real qr-code needs
* respect bcc_self setting, add test for that
* sync qr code tokens after promoting groups
* send sync-messages only if an experimental switch is set
* trigger send_sync_msg() after sending messages and after creating/redraw/revive qr-code
* add DC_STR_* constants to deltachat.h
* adapt to refactored qr module as of #2729
* tweak test
* use SendSyncMsgs config name instead of SendExperimentalSyncMsgs - we can remove or rename the config nevertheless, but have the option to keep it without renaming
* tweak docs
* remove currently unused effective timestamp calculation
* clarify when send_sync_msg() is called
* make sure, sync-messages are encrypted and are sent by SELF
* tweak docs, fix typos