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feat: allow adding second transport
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@@ -201,19 +201,20 @@ impl ConnectivityStore {
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/// Set all folder states to InterruptingIdle in case they were `Idle` before.
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/// Called during `dc_maybe_network()` to make sure that `all_work_done()`
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/// returns false immediately after `dc_maybe_network()`.
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pub(crate) fn idle_interrupted(inbox: ConnectivityStore, oboxes: Vec<ConnectivityStore>) {
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let mut connectivity_lock = inbox.0.lock();
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// For the inbox, we also have to set the connectivity to InterruptingIdle if it was
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// NotConfigured before: If all folders are NotConfigured, dc_get_connectivity()
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// returns Connected. But after dc_maybe_network(), dc_get_connectivity() must not
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// return Connected until DC is completely done with fetching folders; this also
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// includes scan_folders() which happens on the inbox thread.
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if *connectivity_lock == DetailedConnectivity::Idle
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|| *connectivity_lock == DetailedConnectivity::NotConfigured
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{
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*connectivity_lock = DetailedConnectivity::InterruptingIdle;
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pub(crate) fn idle_interrupted(inboxes: Vec<ConnectivityStore>, oboxes: Vec<ConnectivityStore>) {
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for inbox in inboxes {
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let mut connectivity_lock = inbox.0.lock();
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// For the inbox, we also have to set the connectivity to InterruptingIdle if it was
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// NotConfigured before: If all folders are NotConfigured, dc_get_connectivity()
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// returns Connected. But after dc_maybe_network(), dc_get_connectivity() must not
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// return Connected until DC is completely done with fetching folders; this also
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// includes scan_folders() which happens on the inbox thread.
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if *connectivity_lock == DetailedConnectivity::Idle
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|| *connectivity_lock == DetailedConnectivity::NotConfigured
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{
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*connectivity_lock = DetailedConnectivity::InterruptingIdle;
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}
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}
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drop(connectivity_lock);
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for state in oboxes {
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let mut connectivity_lock = state.0.lock();
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