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increase ratelimit
we want to prevent runaway things, not restrict normal usage too much, this limit seems to be more reasonable also for most round-based games.
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@@ -193,7 +193,7 @@ impl Context {
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translated_stockstrings: RwLock::new(HashMap::new()),
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events,
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scheduler: RwLock::new(None),
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ratelimit: RwLock::new(Ratelimit::new(Duration::new(60, 0), 3.0)), // Allow to send 3 messages immediately, no more than once every 20 seconds.
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ratelimit: RwLock::new(Ratelimit::new(Duration::new(60, 0), 6.0)), // Allow to send 6 messages immediately, no more than once every 10 seconds.
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quota: RwLock::new(None),
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server_id: RwLock::new(None),
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creation_time: std::time::SystemTime::now(),
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