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Add scripts/codespell.sh and spellcheck
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15
src/chat.rs
15
src/chat.rs
@@ -46,7 +46,7 @@ use crate::{location, sql};
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pub enum ChatItem {
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/// Chat message stored in the database.
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Message {
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/// Database ID of the messsage.
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/// Database ID of the message.
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msg_id: MsgId,
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},
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@@ -1206,7 +1206,10 @@ impl Chat {
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}
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}
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Err(err) => {
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error!(context, "faild to load contacts for {}: {:#}", chat.id, err);
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error!(
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context,
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"failed to load contacts for {}: {:#}", chat.id, err
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);
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}
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}
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chat.name = chat_name;
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@@ -2147,7 +2150,7 @@ pub async fn is_contact_in_chat(
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/// Sends a message object to a chat.
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///
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/// Sends the event #DC_EVENT_MSGS_CHANGED on succcess.
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/// Sends the event #DC_EVENT_MSGS_CHANGED on success.
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/// However, this does not imply, the message really reached the recipient -
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/// sending may be delayed eg. due to network problems. However, from your
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/// view, you're done with the message. Sooner or later it will find its way.
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@@ -2511,7 +2514,7 @@ pub async fn get_chat_msgs_ex(
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context
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.sql
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.query_map(
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// GLOB is used here instead of LIKE becase it is case-sensitive
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// GLOB is used here instead of LIKE because it is case-sensitive
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"SELECT m.id AS id, m.timestamp AS timestamp, m.param AS param, m.from_id AS from_id, m.to_id AS to_id
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FROM msgs m
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WHERE m.chat_id=?
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@@ -3662,7 +3665,7 @@ pub async fn was_device_msg_ever_added(context: &Context, label: &str) -> Result
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// - deletion in `msgs` with `ContactId::DEVICE` makes sure,
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// no wrong information are shown in the device chat
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// - deletion in `devmsglabels` makes sure,
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// deleted messages are resetted and useful messages can be added again
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// deleted messages are reset and useful messages can be added again
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// - we reset the config-option `QuotaExceeding`
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// that is used as a helper to drive the corresponding device message.
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pub(crate) async fn delete_and_reset_all_device_msgs(context: &Context) -> Result<()> {
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@@ -4431,7 +4434,7 @@ mod tests {
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.unwrap();
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assert!(msg_id2.is_unset());
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// ... unless everything is deleted and resetted - as needed eg. on device switch
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// ... unless everything is deleted and reset - as needed eg. on device switch
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delete_and_reset_all_device_msgs(&t).await.unwrap();
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assert!(!was_device_msg_ever_added(&t, "some-label").await.unwrap());
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let msg_id3 = add_device_msg(&t, Some("some-label"), Some(&mut msg))
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