feat: Optimize avatar size multiplier for 2 << n px avatars

Instead of 2/3 which is not optimal for 512 px avatars usually passed to Core, use the sequence 3/4,
5/8, 4/8, 3/8... to do "smaller" downscaling steps and reduce aliasing effects.

Before, it was discussed that just 3/4 can be used. However, if we repeat the reduction step, we get
`3 << n` as a numerator and this way increase aliasing effects on each step. Better limit the
numerator to 5.
This commit is contained in:
iequidoo
2026-02-02 01:09:32 -03:00
parent af16fc9038
commit 11a8cd03af
3 changed files with 26 additions and 3 deletions

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